Project "A" Contains CUI government controlled assets; for this reason I am unable to provide footage of the project as it would violate my NDA.
Project "A" is a learning application developed for the United States Army; it was ultimately presented to the G2 of the Army.
Project "A" focused on recreating training systems in a multiplayer semi realistic environment to allow user to train from anywhere. In order to create this experience we utilized Unreal Engine, Universal Scene Description, Cesium and Web based tools.
Project "A" focused on recreating training systems in a multiplayer semi realistic environment to allow user to train from anywhere. In order to create this experience we utilized Unreal Engine, Universal Scene Description, Cesium and Web based tools.
Users load their desired training and then follow an on screen prompt and quest system to complete one of the core experiences, diagnosing issue with the system, assembling a piece of equipment, or following the procedures to properly connect to the satellite network at your location.
When I was brought onto the project the team was targeting using USD files to create the training systems and allow them to be moved from computer to computer without any issues. Due to how USD functioned in the Unreal Engine runtime this idea was scrapped with 4 months to delivery date. The Unreal Engine team, consisting of a 3 people myself included, rebuilt the entire project almost from the ground up to meet the contract requirements.
When I was brought onto the project the team was targeting using USD files to create the training systems and allow them to be moved from computer to computer without any issues. Due to how USD functioned in the Unreal Engine runtime this idea was scrapped with 4 months to delivery date. The Unreal Engine team, consisting of a 3 people myself included, rebuilt the entire project almost from the ground up to meet the contract requirements.